From santi@cs.drexel.edu Thu Sep 22 21:11:48 2016 Return-Path: Delivered-To: adfeno@openmailbox.org Received: from h1 ([10.91.130.41]) by h7 (Dovecot) with LMTP id LD0hINIs5Fd8JwAAg7Jm4g for ; Thu, 22 Sep 2016 21:11:48 +0200 Received: from mail2.openmailbox.org ([10.91.130.41]) by h1 (Dovecot) with LMTP id LeA2B60r5FfELgAAFts0Rw ; Thu, 22 Sep 2016 21:11:48 +0200 Received: by mail2.openmailbox.org (Postfix, from userid 1001) id 39F231038C8; Thu, 22 Sep 2016 21:11:47 +0200 (CEST) X-Spam-Checker-Version: SpamAssassin 3.4.0 (2014-02-07) on h3 X-Spam-Level: X-Spam-Status: No, score=-2.4 required=5.0 tests=BAYES_00,HTML_MESSAGE, RP_MATCHES_RCVD autolearn=no autolearn_force=no version=3.4.0 Received: from mail1.cs.drexel.edu (mail1.cs.drexel.edu [129.25.6.153]) (using TLSv1.2 with cipher ECDHE-RSA-AES256-GCM-SHA384 (256/256 bits)) (No client certificate requested) by mail2.openmailbox.org (Postfix) with ESMTPS id 2238A10305A for ; Thu, 22 Sep 2016 21:11:42 +0200 (CEST) Received: from localhost (localhost [127.0.0.1]) by mail1.cs.drexel.edu (Postfix) with ESMTP id D748FD62404D for ; Thu, 22 Sep 2016 15:11:34 -0400 (EDT) X-Virus-Scanned: Debian amavisd-new at cs.drexel.edu Received: from mail1.cs.drexel.edu ([127.0.0.1]) by localhost (mail1.cs.drexel.edu [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id epsIq1fB7z4Y for ; Thu, 22 Sep 2016 15:11:32 -0400 (EDT) From: Santiago Ontanon Content-Type: multipart/alternative; boundary="Apple-Mail=_9627F53F-20AE-47AB-A563-6643056FFA55" Message-Id: Mime-Version: 1.0 (Mac OS X Mail 9.3 \(3124\)) Subject: Re: Questions and suggestions for Maze of Galious, and a "thanks" Date: Thu, 22 Sep 2016 22:11:30 +0300 References: <1473515668.10746.56.camel@adfeno-VPCEG17FB> <2EAC7EBA-D2B0-462E-A2B0-2D977C7E20A6@cs.drexel.edu> <1474565382.10464.4.camel@adfeno-VPCEG17FB> To: Adonay Felipe Nogueira In-Reply-To: <1474565382.10464.4.camel@adfeno-VPCEG17FB> X-Mailer: Apple Mail (2.3124) X-Evolution-Source: 1467689150.2167.2@adfeno-VPCEG17FB --Apple-Mail=_9627F53F-20AE-47AB-A563-6643056FFA55 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 8bit No problem! :) I started the project myself when I was in college, just for fun. Originally I just took the original graphics and music from the original game via screenshots, but I wrote the source code from scratch (I used it as a little personal project to learn how to use the SDL library). Santiago Ontanon Assistant Professor The College of Computing & Informatics Drexel University 3141 Chestnut Street Philadelphia, PA 19104 Tel: 215-571-4109 www.cs.drexel.edu/~santi > On Sep 22, 2016, at 8:29 PM, Adonay Felipe Nogueira wrote: > > Sorry for the late reply. I have just sent an email to Jorito (I hope I > got the right email address, I took it from his public profile on the > MSX forum). > > As a side-question: Do you remember how exactly the project came to > existence? I'm particularly interested in informations regarding how the > source code of the game itself was acquired or written. > > Don't worry, I'm not going to tell Konmai. I just want to see if it's > safe to fork the project after all, and how much work would have to be > done so as to not have any other issue, specially since I'm not a > programmer. --Apple-Mail=_9627F53F-20AE-47AB-A563-6643056FFA55 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 8bit
No problem! :)

I started the project myself when I was in college, just for fun. Originally I just took the original graphics and music from the original game via screenshots, but I wrote the source code from scratch (I used it as a little personal project to learn how to use the SDL library).

Santiago Ontanon
Assistant Professor

The College of Computing & Informatics
Drexel University
3141 Chestnut Street
Philadelphia, PA 19104
Tel: 215-571-4109

On Sep 22, 2016, at 8:29 PM, Adonay Felipe Nogueira <adfeno@openmailbox.org> wrote:

Sorry for the late reply. I have just sent an email to Jorito (I hope I
got the right email address, I took it from his public profile on the
MSX forum).

As a side-question: Do you remember how exactly the project came to
existence? I'm particularly interested in informations regarding how the
source code of the game itself was acquired or written.

Don't worry, I'm not going to tell Konmai. I just want to see if it's
safe to fork the project after all, and how much work would have to be
done so as to not have any other issue, specially since I'm not a
programmer.

--Apple-Mail=_9627F53F-20AE-47AB-A563-6643056FFA55--